Are you a user that feels out of touch with each release of Catia? This is just a short article to give you a special heads up. If you look on the horizon, you have seen a glimmer of the next generation of Catia. This new version of Catia is written in C++ and compiled to run on NT as well as Unix Workstations and is called Version 5. What this means to you is that you will now be able to use your working knowledge of Windows applications within Catia.
If you are running Version 4 Catia, you may find that you have some of those future capabilities that you were unaware of. One of these capabilities is known as Dynamic Sketcher. At first glance, you know that Dynamic Sketcher is different than native Catia. The Tools pull-down menu launches a new Unix shell on top of your existing Catia shell, and the icons across the top of the Sketcher panel immediately grab your attention. This is not Fortran code, this is C++, and you have stepped into the next generation of Catia.
INCAT Systems is offering to teach those of you that have the foresight to prepare for Version 5 before you have it. Already, we are incorporating short Sketcher tutorials into our daily training schedule. Dynamic Sketcher lives throughout Global Shape Modeling, Solids and simple everyday wireframe processes. Dynamic Sketcher includes parameterization of profiles with constraints such as (deep breath) dimensions, angularity, parallelism, perpendicularity, horizontality, verticality, concentricity, coincidence, copy and paste dimensioning(whew!). What makes this so important is the fact that these parameters are stored in the model permanently for later modifications. We can even show you how to generate simple arcs, and modify them at a later date by simply pulling a control point across the screen.
Besides Sketcher, you can prepare for V5 by using the Skin function (Generative Surface Modeling Module), Solid Auto-Operations, Feature Based Design (Solide+Create+Feature), 4DNavigator (Fly through your models, etc.), Studio Rendering (Provides very high quality images and animations), Assembly Workbench (Utilizes constraints to control the assembly of components), Version 5 Mouse behavior (/setup+Middle Mouse Behavior), ANSOLID (Generative Part Stress), and I am sure I will think of more after I save this document.
If you would like to experience any of these, email me, and I can provide you with a sales contact, who can then approve a temporary 30 day license for you. You will find that every product I listed has merit in just about every arena of design.